June 12th 2024 Life in a Glass House Creating interactive avatars with Unreal Engine, Deep Fake technology, AI Voice generation, a holobox, and ChatGPT.
March 29th 2022 Storey NFTs - Seed We were recently invited by fashion focused social media platform Storey to collaborate on a NFT art series that generates unique and beautiful artworks based on user submitted images.
October 13th 2020 Mixed Reality Studios: A Primer for Producers This article examines the features, benefits and challenges in producing mixed reality for live & recorded events.
September 9th 2020 Virtual Production with Notch in disguise For content production at dandelion + burdock we have recently transitioned to using game engines such as Unreal and Unity that excel at world building and have broad resource pools. However there are other tools that are more suited for a faster turnaround and integration within a typical live performance situation.
May 26th 2020 Virtual Runway The advent of new and emerging technology offers exciting opportunities to alter the way that the fashion industry is making, showcasing and retailing products to this captive audience.
April 22nd 2020 Future Realities Many people are rethinking what the future of live events and brand experience might hold in a post-covid society. dandelion + burdock has been predicting how the industry might change and how best we can react.
June 5th 2019 10bit Workflow Viability + Codec Comparison In order to improve our own content workflow and gain experience with the hardware in delivering 10bit content we created and tested a 10bit motion graphics reel.
June 5th 2019 4k 10bit Line Test This is a companion article in which we explore the viability of creating 10bit content. We researched and devised test content to determine which codec will bring us the best visual result, at the fastest render time, allow for server side compositing, and not instantly fill up very valuable media server storage space.
February 13th 2019 Previz: Creating Better Experiences Previz is software that we built to enable teams to plan, collaborate and preview productions in an interactive 3D environment, on any web connected devices.
February 4th 2019 Roads? Where we're going, we don't need roads. Utilizing Houdini’s procedural workflows to create flexible terrains for projection mapping events.