Articles
Thinking through the work.
Ideas, process and observations from our work across immersive
environments, real-time systems and large-format media.
03 Apr 2025
SNTIENT: A Making Of
Discover the behind-the-scenes making of SNTIENT —a post-apocalyptic universe where sentient robots redefine fashion, art, and identity in a bold collision of technology and creativity.
04 Feb 2025
The Lens Suite : Part 4
The group lens concept is situated between retail narrative and public art, transitional space and captive audience, fact and emotion. Currently lenses reflect a general shift from the depiction as evidence to realistic synthesis.
03 Feb 2025
The Lens Suite : Part 3
This part of the suite looks at examples for tools supporting lens based work. How do narrative and abstraction shape techniques? Who is the addressee and how does this information shape interactions?
29 Jan 2025
The Lens Suite : Part 2
Having introduced lens and canvas spaces in part one, let's review our event and entertainment work in light of these concepts.
27 Jan 2025
The Lens Suite : Part 1
Time to rethink live entertainment. We can create better, more immersive shows by renewing our perspective, examining the wider entertainment field, questioning our motivations, and spectators’ ways of seeing.
12 Jun 2024
Life in a Glass House
Creating interactive avatars with Unreal Engine, Deep Fake technology, AI Voice generation, a holobox, and ChatGPT.
29 Mar 2022
Storey NFTs - Seed
We were recently invited by fashion focused social media platform Storey to collaborate on a NFT art series that generates unique and beautiful artworks based on user submitted images.
13 Oct 2020
Mixed Reality Studios: A Primer for Producers
This article examines the features, benefits and challenges in producing mixed reality for live & recorded events.
09 Sept 2020
Virtual Production with Notch in disguise
For content production at dandelion + burdock we have recently transitioned to using game engines such as Unreal and Unity that excel at world building and have broad resource pools. However there are other tools that are more suited for a faster turnaround and integration within a typical live performance situation.
26 May 2020
Virtual Runway
The advent of new and emerging technology offers exciting opportunities to alter the way that the fashion industry is making, showcasing and retailing products to this captive audience.
22 Apr 2020
Future Realities
Many people are rethinking what the future of live events and brand experience might hold in a post-covid society. dandelion + burdock has been predicting how the industry might change and how best we can react.
content production · 05 Jun 2019
10bit Workflow Viability + Codec Comparison
In order to improve our own content workflow and gain experience with the hardware in delivering 10bit content we created and tested a 10bit motion graphics reel.
05 Jun 2019
4k 10bit Line Test
This is a companion article in which we explore the viability of creating 10bit content. We researched and devised test content to determine which codec will bring us the best visual result, at the fastest render time, allow for server side compositing, and not instantly fill up very valuable media server storage space.
13 Feb 2019
Previz: Creating Better Experiences
Previz is software that we built to enable teams to plan, collaborate and preview productions in an interactive 3D environment, on any web connected devices.
04 Feb 2019
Roads? Where we're going, we don't need roads.
Utilizing Houdini’s procedural workflows to create flexible terrains for projection mapping events.
07 May 2018
Chrome Kiosk Mode
We utilise web technology to build applications for use in public spaces. To lock the experience to the tablet we need to put Chrome into kiosk mode.
13 Apr 2016
Controlling Watchout via Websockets
Watchout can be controlled by an external source. This outline runs you through the basics of setting up the connection.