Articles

Thinking through the work.

Ideas, process and observations from our work across immersive environments, real-time systems and large-format media.
SNTIENT: A Making Of
03 Apr 2025

SNTIENT: A Making Of

Discover the behind-the-scenes making of SNTIENT —a post-apocalyptic universe where sentient robots redefine fashion, art, and identity in a bold collision of technology and creativity.
The Lens Suite : Part 4
04 Feb 2025

The Lens Suite : Part 4

The group lens concept is situated between retail narrative and public art, transitional space and captive audience, fact and emotion. Currently lenses reflect a general shift from the depiction as evidence to realistic synthesis.
The Lens Suite : Part 3
03 Feb 2025

The Lens Suite : Part 3

This part of the suite looks at examples for tools supporting lens based work. How do narrative and abstraction shape techniques? Who is the addressee and how does this information shape interactions?
The Lens Suite : Part 2
29 Jan 2025

The Lens Suite : Part 2

Having introduced lens and canvas spaces in part one, let's review our event and entertainment work in light of these concepts.
The Lens Suite : Part 1
27 Jan 2025

The Lens Suite : Part 1

Time to rethink live entertainment. We can create better, more immersive shows by renewing our perspective, examining the wider entertainment field, questioning our motivations, and spectators’ ways of seeing.
Life in a Glass House
12 Jun 2024

Life in a Glass House

Creating interactive avatars with Unreal Engine, Deep Fake technology, AI Voice generation, a holobox, and ChatGPT.
Storey NFTs - Seed
29 Mar 2022

Storey NFTs - Seed

We were recently invited by fashion focused social media platform Storey to collaborate on a NFT art series that generates unique and beautiful artworks based on user submitted images.
Mixed Reality Studios: A Primer for Producers
13 Oct 2020

Mixed Reality Studios: A Primer for Producers

This article examines the features, benefits and challenges in producing mixed reality for live & recorded events.
Virtual Production with Notch in disguise
09 Sept 2020

Virtual Production with Notch in disguise

For content production at dandelion + burdock we have recently transitioned to using game engines such as Unreal and Unity that excel at world building and have broad resource pools. However there are other tools that are more suited for a faster turnaround and integration within a typical live performance situation.
Virtual Runway
26 May 2020

Virtual Runway

The advent of new and emerging technology offers exciting opportunities to alter the way that the fashion industry is making, showcasing and retailing products to this captive audience.
Future Realities
22 Apr 2020

Future Realities

Many people are rethinking what the future of live events and brand experience might hold in a post-covid society. dandelion + burdock has been predicting how the industry might change and how best we can react.
10bit Workflow Viability + Codec Comparison
content production · 05 Jun 2019

10bit Workflow Viability + Codec Comparison

In order to improve our own content workflow and gain experience with the hardware in delivering 10bit content we created and tested a 10bit motion graphics reel.
4k 10bit Line Test
05 Jun 2019

4k 10bit Line Test

This is a companion article in which we explore the viability of creating 10bit content. We researched and devised test content to determine which codec will bring us the best visual result, at the fastest render time, allow for server side compositing, and not instantly fill up very valuable media server storage space​​.
Previz: Creating Better Experiences
13 Feb 2019

Previz: Creating Better Experiences

Previz is software that we built to enable teams to plan, collaborate and preview productions in an interactive 3D environment, on any web connected devices.
Roads? Where we're going, we don't need roads.
04 Feb 2019

Roads? Where we're going, we don't need roads.

Utilizing Houdini’s procedural workflows to create flexible terrains for projection mapping events.
Chrome Kiosk Mode
07 May 2018

Chrome Kiosk Mode

We utilise web technology to build applications for use in public spaces. To lock the experience to the tablet we need to put Chrome into kiosk mode.
Controlling Watchout via Websockets
13 Apr 2016

Controlling Watchout via Websockets

Watchout can be controlled by an external source. This outline runs you through the basics of setting up the connection.